AI Insights · Timothy · June 2024
Top 5 Casual Games in France Q2 2024
In Q2 2024, the top 5 casual games in France showed diverse trends in downloads, revenue, and active users, with notable performances from Royal Match, MONOPOLY GO!, and Subway Surfers.
In Q2 2024, the top 5 casual games in France demonstrated a wide range of performance metrics. Below, we delve into the trends in downloads, revenue, and weekly active users for each of these popular games. The data provided comes from Sensor Tower, and more detailed insights can be found on their platform.
Royal Match from Dream Games saw a significant increase in revenue, beginning at approximately $385K in the first week of April and peaking at around $521K by the end of June. Downloads fluctuated, starting strong at 53K in early April but decreasing to 30K by the last week of June. Weekly active users showed a slight decline, from 977K to 898K throughout the quarter.
MONOPOLY GO! by Scopely, Inc. experienced impressive revenue, starting at $1.7M and fluctuating between $1.0M and $1.9M throughout the quarter. Downloads showed a declining trend, starting at 63K in the first week of April and dropping to 39K by the end of June. Weekly active users also decreased steadily from 219K to 136K.
Subway Surfers, developed by Sybo Games ApS, maintained relatively consistent revenue, hovering around $1K to $2K weekly. Downloads varied, peaking at 56K in mid-May and ending the quarter at 54K. Weekly active users remained robust, starting at 1.2M and ending with 1.1M, despite minor fluctuations.
Township from Playrix showed steady revenue, starting at $101K and maintaining around $97K to $116K throughout the quarter. Downloads saw a peak of 42K in mid-April but decreased to 30K by the end of June. Weekly active users remained relatively stable, beginning at 224K and ending at 218K.
Insight - Play With Friends by Retroc demonstrated gradual revenue growth, increasing from $954 to $2K by the end of June. Downloads peaked at 73K in mid-May before stabilizing around 25K by the end of the quarter. Weekly active users saw significant growth, starting at 27K and peaking at 131K before settling at 70K.
These trends highlight the dynamic nature of the casual gaming market in France. For more detailed insights and data, visit Sensor Tower.